Multimedia Design - History and Context

Saturday, September 02, 2006

Sounds like techno

What roles do experimentation and deliberate misuse of technologies play in creative practice? How would you apply this to your own multimedia design process?


broken computer
retrieved from - http://geeseven.com/blog/wp-photos/20060622-203635-1.jpeg

“Play” is an important part of creative practice because it involves combining things in unexpected and unconventional ways to discover new solutions. Without experimentation, the solutions I come up with for multimedia design problems would be the most obvious solutions, but not necessarily the best. By experimenting, deliberately misusing technologies and playing, often creativity is inspired, and new solutions and things are discovered. If I didn’t try new things, experiment with how technology could be used rather than how it “should” be used, I would be a lot less creative, a lot more obvious and a lot more dull.

I incorporate experimentation into my multimedia design process by pushing past the obvious solutions I first think of, by trying to keep thinking and playing, even when I think I know what I could do. I experiment with combining things, I try to define the problem, and experiment with how I want to solve it. I try not to be limited by how technologies are supposed to be used, or how things are meant to be done.

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